LANTERRA
Lanterra:
In the middle of the vast Torax Sea lies a large island nation called Lanterra, made up of twelve villages and many smaller gatherings of people.
Northwest quadrant: the villages of Hibbard and Cotton
Southwest quadrant: the villages of Naes and Nairb
Northeast quadrant: the villages of Arabar, Ryanne and Cobble, and
the deserted Firewood Village
Southeast quadrant: the villages of Crystal, Briar Grove and Y-Dur
Center: Ravenwood Village
Each village is led and protected by a council of elders, comprised of senior wizards. Communities of other non-human beings can also be found scattered throughout Lanterra; dwarves, giants, several varieties of elves, ogres, mer-people, dragons, and many others.
In general, all the villages, gatherings, and clans of creatures in Lanterra fall under the protection of the ruling king and are loyal to him.
Magic:
The Stones of Wisdom, made up of nine enchanted spheres, balance all the magic in Lanterra. Since the beginning of time, they have been housed in a rock structure at the very core of Lanterra, also known as the Center of Magic. The stones maintain magical balance because they originate from the nine powers of life and land. Each of the first seven stones also channels the energy and magical power of the creatures, including people, who lived there.
Woodstone: energy of the forests
Seastone: powered by the oceans and seas
Windstone: power of wind, air and weather
Summitstone: energy from the mountains
Icestone: power from ice and snow
Earthstone: energy of the Earth.
Firestone: power from deep within the Earth
The last two stones are powered by the two most powerful emotions, balance each other because they can not exist without the other.
Lovestone: power of good
Hatestone: power of evil
The ‘Keeper of the Stones’ is the reigning king. As long as the stones are kept together, strong magic protects all of Lanterra and the magic of the land is maintained at the correct balance.
King Reth:
Rule over Lanterra has always passed from father to son for generations. A little over two centuries ago, reign of the kingdom passed to Reth who became the most beloved king to ever rule. As with all Lanterran rulers, being the Keeper of the Stones gave King Reth tremendous power and enabled him to perform minimal magic even though he was not a wizard.
Wizard Raven:
Living during the reign of King Reth, Raven was the strongest, most powerful wizard to ever exist in Lanterra. Through years of service and camaraderie, he became the king’s most trusted friend and advisor.
Ravenwood:
No royal castle had ever been built until the reign of King Reth. When he was coronated, the citizens of Lanterra built a mighty castle, keeping the Stones of Wisdom at its center. The strongest wizard leaders evoked powerful protection spells that would prevent the forces of evil from defeating the castle.
To honor the power of Raven, King Reth named his castle and the surrounding forest ‘Ravenwood’.
Ravenwood Village sprang up next to the site of the new castle to house the carpenters, masons, blacksmiths, and other workers who’d gathered to construct the mighty fortress.
The evil side of magic:
There have always been those in Lanterra who did not support the kingdom. These men, women, and creatures gravitated to the evil side of magic.
Their leader, the evil Wizard Grimm, had a great hatred for King Reth. Reth was able to stand against the wickedness of this powerful group by using the power of the stones and the protection of Raven.
As much as Grimm hated King Reth, an unnatural hatred for the good Wizard Raven was even stronger. Over many years, countless magical duels were fought by the two wizards, with neither being able to defeat the other. This angered Grimm. The evil wizard began to see that it would be difficult to beat Raven in the manner they had been fighting. Grimm would have to come up with another way to win.
The Curse:
Grimm decided the best way to beat Raven was to kill the king and steal the stones. By doing so, not only would Raven have failed to protect the Kingdom, but the balance of magic and harmony among the citizens would no longer exist. And to watch Raven suffer for letting his King down would be the best of all trophies for Grimm.
Grimm’s evil followers attacked the castle and Grimm killed King Reth. The Stones of Wisdom were scattered throughout Lanterra. But Grimm did not kill Raven; there were much bigger plans for him. The Evil Wizard knew that if Raven were to die, the good wizard’s magic would dissipate and spread across the land, healing it. So a curse was set on him and the kingdom. No one would ever be permitted to enter the walls of Ravenwood Castle again, and Raven and his magic would be held within its walls in an inescapable globe for an eternity. In this fashion, Raven, nor his magic, could ever interfere with Grimm again. Ravenwood Village was burned and most of its people killed. Those who survived buried their king in a place of honor within the burned out remains of the village, for they were unable to get back to the castle to inter him.
But Grimm was unaware of the protection spells placed on the castle when it was built. Instead of Ravenwood Castle and the good Wizard Raven being held for an eternity, both were suspended in time. And because the Stones of Wisdom were divided, all the magic in Lanterra became unbalanced and wickedness spread rapidly. The people, in time, learned how to survive, but many areas were left devoid of magic and unstable.
The Cure:
On the two-hundredth anniversary of King Reth’s murder, the imprisonment of the good Wizard Raven, and the theft of the Stones of Wisdom, all can be set right once more if the Chosen One, selected by the very essence of magic, can break Grimm’s spell. The king’s rightful heir can arise and take the throne and balance can be returned to Lanterra. Until then, the good Wizard Raven, the castle, and the forest will sleep.
The count-down that began two hundred years ago has reached zero. The time has come.
In the middle of the vast Torax Sea lies a large island nation called Lanterra, made up of twelve villages and many smaller gatherings of people.
Northwest quadrant: the villages of Hibbard and Cotton
Southwest quadrant: the villages of Naes and Nairb
Northeast quadrant: the villages of Arabar, Ryanne and Cobble, and
the deserted Firewood Village
Southeast quadrant: the villages of Crystal, Briar Grove and Y-Dur
Center: Ravenwood Village
Each village is led and protected by a council of elders, comprised of senior wizards. Communities of other non-human beings can also be found scattered throughout Lanterra; dwarves, giants, several varieties of elves, ogres, mer-people, dragons, and many others.
In general, all the villages, gatherings, and clans of creatures in Lanterra fall under the protection of the ruling king and are loyal to him.
Magic:
The Stones of Wisdom, made up of nine enchanted spheres, balance all the magic in Lanterra. Since the beginning of time, they have been housed in a rock structure at the very core of Lanterra, also known as the Center of Magic. The stones maintain magical balance because they originate from the nine powers of life and land. Each of the first seven stones also channels the energy and magical power of the creatures, including people, who lived there.
Woodstone: energy of the forests
Seastone: powered by the oceans and seas
Windstone: power of wind, air and weather
Summitstone: energy from the mountains
Icestone: power from ice and snow
Earthstone: energy of the Earth.
Firestone: power from deep within the Earth
The last two stones are powered by the two most powerful emotions, balance each other because they can not exist without the other.
Lovestone: power of good
Hatestone: power of evil
The ‘Keeper of the Stones’ is the reigning king. As long as the stones are kept together, strong magic protects all of Lanterra and the magic of the land is maintained at the correct balance.
King Reth:
Rule over Lanterra has always passed from father to son for generations. A little over two centuries ago, reign of the kingdom passed to Reth who became the most beloved king to ever rule. As with all Lanterran rulers, being the Keeper of the Stones gave King Reth tremendous power and enabled him to perform minimal magic even though he was not a wizard.
Wizard Raven:
Living during the reign of King Reth, Raven was the strongest, most powerful wizard to ever exist in Lanterra. Through years of service and camaraderie, he became the king’s most trusted friend and advisor.
Ravenwood:
No royal castle had ever been built until the reign of King Reth. When he was coronated, the citizens of Lanterra built a mighty castle, keeping the Stones of Wisdom at its center. The strongest wizard leaders evoked powerful protection spells that would prevent the forces of evil from defeating the castle.
To honor the power of Raven, King Reth named his castle and the surrounding forest ‘Ravenwood’.
Ravenwood Village sprang up next to the site of the new castle to house the carpenters, masons, blacksmiths, and other workers who’d gathered to construct the mighty fortress.
The evil side of magic:
There have always been those in Lanterra who did not support the kingdom. These men, women, and creatures gravitated to the evil side of magic.
Their leader, the evil Wizard Grimm, had a great hatred for King Reth. Reth was able to stand against the wickedness of this powerful group by using the power of the stones and the protection of Raven.
As much as Grimm hated King Reth, an unnatural hatred for the good Wizard Raven was even stronger. Over many years, countless magical duels were fought by the two wizards, with neither being able to defeat the other. This angered Grimm. The evil wizard began to see that it would be difficult to beat Raven in the manner they had been fighting. Grimm would have to come up with another way to win.
The Curse:
Grimm decided the best way to beat Raven was to kill the king and steal the stones. By doing so, not only would Raven have failed to protect the Kingdom, but the balance of magic and harmony among the citizens would no longer exist. And to watch Raven suffer for letting his King down would be the best of all trophies for Grimm.
Grimm’s evil followers attacked the castle and Grimm killed King Reth. The Stones of Wisdom were scattered throughout Lanterra. But Grimm did not kill Raven; there were much bigger plans for him. The Evil Wizard knew that if Raven were to die, the good wizard’s magic would dissipate and spread across the land, healing it. So a curse was set on him and the kingdom. No one would ever be permitted to enter the walls of Ravenwood Castle again, and Raven and his magic would be held within its walls in an inescapable globe for an eternity. In this fashion, Raven, nor his magic, could ever interfere with Grimm again. Ravenwood Village was burned and most of its people killed. Those who survived buried their king in a place of honor within the burned out remains of the village, for they were unable to get back to the castle to inter him.
But Grimm was unaware of the protection spells placed on the castle when it was built. Instead of Ravenwood Castle and the good Wizard Raven being held for an eternity, both were suspended in time. And because the Stones of Wisdom were divided, all the magic in Lanterra became unbalanced and wickedness spread rapidly. The people, in time, learned how to survive, but many areas were left devoid of magic and unstable.
The Cure:
On the two-hundredth anniversary of King Reth’s murder, the imprisonment of the good Wizard Raven, and the theft of the Stones of Wisdom, all can be set right once more if the Chosen One, selected by the very essence of magic, can break Grimm’s spell. The king’s rightful heir can arise and take the throne and balance can be returned to Lanterra. Until then, the good Wizard Raven, the castle, and the forest will sleep.
The count-down that began two hundred years ago has reached zero. The time has come.